Game Overview
An indie first-person shooter cyberpunk thriller game where you get to explore a dystopian world where mega corporations rule the people and cities.
Development Goals
Creating an immersive, narrative-driven, first-person shooter exploring tech and business elements.
Backstory
Dive into a dystopian future where players navigate a high-tech, corrupt city. As a rogue hacker, they unravel a conspiracy that spans mega-corporations, government agencies, and underground factions, all while making impactful moral choices.
The story follows a computer programmer by day and an outlaw hacker by night. As he peels back the skin of a dying mega-corporation, he is pulled into a subterranean web of cyber-zealots, uncovering a world of ancient lore where his own fractured past is the key to breaking the stranglehold of the corporate world.

Enemies and NPCs
Factions
Neurotechs
(Direct and clear) – The Neural Engineers – Focuses on Neural Tech

Description: Scientists who experiment with merging technology and consciousness. Their creations range from mind-enhancing implants to biomechanical horrors. The faction is divided between those seeking enlightenment and those corrupted by the very technology they manipulate.
Agenda: Push the boundaries of technology and consciousness, striving to create the perfect fusion of man and machine. Divide the faction between those who seek enlightenment and those corrupted by their own creations, ultimately aiming for technological ascendance.
Shadows
(Mysterious, direct)

Description: A secretive cult that believes in transcending the boundaries of reality. Members willingly subject themselves to mind-altering rituals, attempting to commune with eldritch entities from beyond. Their presence sparks paranoia and hallucinations in those nearby.
Agenda: Commune with eldritch entities from beyond to achieve transcendence. Spread the influence of cosmic horrors and infiltrate the minds of others, instigating paranoia and fear. Ultimately, seek to bring about a nightmarish convergence of realities.
Wardens
(Protective, strong)

Description: Guardians of a space station that houses a mysterious anomaly. Exposure to the anomaly grants strange powers but erodes sanity. The Echo Wardens must balance the need to contain the anomaly with their members’ descent into madness.
Agenda: Contain and study the mysterious anomaly, understanding its potential while protecting the universe from its dangers. Struggle to maintain sanity and order within the ranks, balancing the benefits of the anomaly with the threat it poses to the mental stability of the Echo Wardens.
Remnants
(Already simple, implies survivors)

Description: Survivors of a failed colonization mission who were stranded on a desolate planet. They have adapted to their harsh environment, both physically and mentally, becoming a reclusive and xenophobic society with an unsettling connection to the planet’s alien flora and fauna.
Agenda: Adapt to the harsh alien environment and survive at any cost. Exploit the connection to the planet’s alien flora and fauna for sustenance and protection. Maintain secrecy and defend against outsiders who may threaten the fragile balance of their society.
Mindcrafters
(More evocative of neural manipulation)

Description: Artists and creators who use a neural network to generate horrifying and immersive virtual realities. These simulations can induce madness in those who experience them, blurring the lines between reality and nightmare.
Agenda: Create immersive and horrifying virtual realities that blur the lines between nightmare and reality. Explore the psychological impact of their creations, using them as a means of control or manipulation to achieve their own ends.
Paranoiacs
(Direct and reflects the faction’s nature)

Description: A faction of master manipulators and psychological warfare experts. They specialize in exploiting fears and insecurities, turning friend against friend. The faction thrives on the psychological breakdown of their enemies.
Agenda: Master the art of psychological manipulation and warfare. Exploit fears, insecurities, and doubts to gain power and control. Create chaos and dissent among rival factions, making the world more susceptible to the influence of cosmic horrors.
